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Weathering Model Aircraft

by David W. Aungst

 

F/A-18 Hornet

 

 

Introduction

 

There are portions of model building that are very mechanical -- "insert peg A into hole B and add glue". Other portions of model building are more of a routine -- "put paint in an air brush jar, thin it to proper consistency, and paint the model". Following the completion of all the mechanical and routine steps, you have a sterile representation of what the subject would look like if you placed it into a dark vacuum chamber and never exposed it to any elements.

Weathering is a term associated to the process of making the model look like it has been used. This usage takes many forms: dirt and grime accumulations, exhaust staining, sun fading of the paint, rusted metal, and lots more. Weathering is really more artistic than mechanical or routine. I have learned and refined much of what I do today from a guy in my model club that works in graphic arts. It is this artist that built some of the best weathering examples I have ever seen.

While I fortunately have been blessed with some artistic ability, not everyone is. That does not mean that people with less artistic ability can not weather models. It just means they need to work with some simple techniques to start developing their artistic abilities. There is no "silver bullet" when it comes to weathering. More than any other process in modeling, weathering is one that requires practice to develop a set of techniques that work for you.

 

 

The biggest artistic point in weathering is knowing when to stop -- how much is too much? The model keeps looking better and better as the weathering is applied. Suddenly, a magic line is crossed and the weathering is too much, ruining the whole effect. Knowing where that line is and when to stop is the real trick to weathering. I have been learning this over the years, sometimes with catastrophic results.

What follows is a detailed description of how I go about weathering my models. What I write here is specific to the way I do weathering. I make no bones about being right or wrong here. Every modeler has there own tricks and styles. No tricks or styles are wrong as long as the modeler is happy with the outcome of their labors. While I am always looking to improve my abilities, I am satisfied with the results I get using the procedures I am going to outline here.

 

 

Philosophy

 

My motto is simulate, not duplicate. You can duplicate sun fading by placing your model in the sun for a couple years, but who wants to take that much time? You can simulate the same effect with some careful mixing and lightening of the paints. Weathering requires you to simulate the passage of time, perhaps years, all in the time you spend building the model, which could be as short as a week or two.

The effects of scale can not be ignored. I am not looking to get into a discussion of "scale effecting" paint colors, although I do. What I do want to point out is that a model is substantially smaller than the subject it represents. What needs to be considered is that modelers are using one-to-one scale paints and coatings to simulate what those coatings on the real subject would look like if someone were to shrink the subject down to the appropriate scale. Such a shrinking would include the paint and dirt and everything, not just the simple size of the subject.

 

 

Take for example the powder burn stains around guns. These are formed by tiny particles of unburned gunpowder "dusting" the surface around the gun as well as some actual burning of the paint. Viewed in detail on the real subject, these are course and grainy. If a modeler were to precisely duplicate that finish on a 1/48th scale model, it wouldn't look right as the grains would be way too big. It is important to remember the scale reduction of the powder grains when applying the stains on a scale model. The same is true for fluid leaks, shoe scuff marks, paint chipping, etc.

 

 

General Weathering

 

No single technique will do all weathering. My method involves several techniques, executed in sequence, to build up the desired finish on the model. Depending on the exact need, I may skip some steps or re-apply some steps multiple times to achieve the results I want. With practice, these techniques are not real difficult or time consuming. I can completely weather an average size aircraft with general, overall weathering in a couple two-hour sittings. The reason I can not do it all in a single sitting is because there is need for drying time during the process.

  1. First, I build the model. I will fully build the airframe, paint the camouflage, and apply the decals. I'll leave off the landing gear and little details, adding these to the model as appropriate either during weathering or after the weathering is done.
     
  2. Following the application of the decals, I gloss coat the entire model for one final time. Using my airbrush, I give the entire model a good coat of clear gloss using Floquil Crystal Coat. I dilute the Crystal Coat 50/50 with Xylene as thinner. This is actually a lacquer paint and lacquer thinner, but I have never had trouble covering Model Master enamels with them. I thin the Model Master enamels with the same Xylene thinner, which prepares them for over-coating by this gloss finish. The purpose of this clear coat is to prepare the surfaces for application of washes using thinner-based paints. After applying the gloss coat, I let the model dry overnight so the washes do not eat into the gloss paint.
     
  3. I apply thinner-based enamel paint washes. I tend toward the darker colors, usually black. I generally will also include a medium brown or dark tan wash in select areas. I apply these by dipping a paint brush in the paint color, then swishing the brush in a cap full of mineral spirits (thinner) until the brush is mostly clean. The brush tip, wet with "dirty" thinner, is then carefully touched to the places where panel lines cross and the corners of details. Capillary action draws the "dirty" thinner off the brush and along the panel lines and edges of the details. Controlling the "dirtiness" of the thinner effects the darkness of the washes. Repeated applications also make progressively darker highlights.

    Invariably, some of the "dirty" thinner gets onto the model surfaces around the panel lines where I touch the paintbrush. To remove these excesses, I swipe my finger gently over the spot in the direction of the airflow on the aircraft. This will create a small streak. Controlling the locations where I touch the paintbrush to the model controls where these streaks are created.

    Raised or engraved panel lines work the same in this process. There are inside edges with raised panel lines, similar to the troughs created by engraved panel lines. On raised lines, I try to only highlight one side of the panel line, thus avoiding the look where a bright line (the top of the raised panel line) is surrounded on both sides by dark highlighting.
     
  4. Following the washes, I flat coat the model, again using my airbrush. For clear flat paint, I am hooked on PollyScale (used to be PollyS) Flat Finish. This paint gives the flattest finish I have found. Here is when the fruits of my labors start to come alive. With the model now a uniform flat sheen, all the subtle variations in colors created by the washes start to become really visible.
     
  5. After the flat coat, I turn to my air brush to do shading on the model. This shading takes two forms. The first form is the simulation of actual dirt. Many of the streaks created by the washes are rather light in their centers with darker edges. I use the air brush to lightly fill in the centers of these streaks. I also will lightly draw lines along the panel lines of the model. Lastly, this is how I create exhaust stains and powder burns.

 

The second form is the simulation of shadows. I lightly darken the inside corners of the model like wing roots, the base of the vertical tail, the underside of intakes and antennas, etc. While this seems a fruitless point (obviously there will already be natural shadows on the model), this shading helps convince the viewer's mind's eye that the model is sitting under outdoor daylight rather than the omnipresent lighting of the indoor room where the model is displayed. Trust me on this one ... ;o)

To control the paint in this shading process, I keep it extremely thin. I will put one drop of paint in an air brush jar with two or three eye-droppers full of thinner. This creates a mixture that you can almost see though. Using this paint mixture, a single pass of the air brush hardly makes any difference. But, repeated passes will start to build up a dark area. This thin mixture makes it so that paint splattering is not visible, contributing to a subtler shaded look.

For color choices, obviously I use black for this shading. But, in some applications, browns, tans, blues, grays, and greens all have uses. It depends on the model and the camouflage colors. For engine exhausts, there is almost always a brown and gray portion to the stain. Accounting for and including these colors can make dramatic differences in the look of the exhaust stain.
 

  1. By now, I have completed over 90% of the weathering. The final step involves dry brushing the model to show wear and tear. I use dark gray and black paint to simulate scuff marks from maintenance crew shoes. I use silver to simulate chipped and worn paint.

This process, with minor variation, works on most all parts of the model, not just the outside surfaces. I use this process inside the cockpits, inside the wheel wells, on the landing gear, and just about everywhere and anywhere that I need to simulate weathering. The best thing about this weathering process is that it is permanent. I can (and do periodically) wash my models under running water without disturbing the weathering that I fought hard to create. Try that with pastels...

 

 

Special Cases

 

The above process can simulate a wide spectrum of weathering types. By varying the amount of thinner used, I can darken or lighten the effects. By varying the colors of paint, I can tailor the look and feel of the weathering. There are some special cases, though, that require different techniques. The following items deal directly with each special case.

 

 

Off-Color Paint
Touch-Ups
This is not that hard, provided the modeler can control their air brush enough to paint fine spots. I create the touch-ups the same way they are created on the actual subject, one spot at a time. The artistic point to this process is not to over-do the spots in either quantity, size, or color. I carefully study pictures of the real aircraft to find the common places where paint touch-ups occur. I also make note what colors are most often used for the touch-ups. Then I mix up the appropriate colors and start painting.

As the off-color touch-ups were accumulated over time on the real aircraft, I intersperse the painting of them throughout the whole weathering process. That way, they are both under and over some of the weathering layers and better capture the look of the touch-ups.

Note that the gloss and flat coating I use to finish the model do tend to slightly change the original colors painted in the camouflage. By simply using the exact same colors in which I already painted the camouflage, I can achieve very subtle touch-ups that are real eye-catchers for the people that really get in and scrutinize the models. A lot of times I can achieve a change in the "feel" of the finish that does not really even show up without a very careful study of the paint.

 

 

Exhaust Stains I touched on this above, but I wanted to further discuss it. Exhaust stains are both an art and a science. To paint exhaust stains, first I study pictures to learn the stain pattern for the specific aircraft on which I am working. Compare the stain patterns on an AD-6 Skyraider to those found on something like an Fw 190A-8. Note the bends and kinks in the patterns. Every aircraft has a stain pattern that is unique to it. After investigating the stain patterns, I mix up the appropriate colors in extremely thin mixtures and start slowly building up the stains on the model.

Exhaust stains come in various colors based on two factors -- the camouflage color they are applied to and the content of the fuel the aircraft was burning. High lead content in the fuel and darker camouflage colors makes for more gray colors in the exhaust stain. For example, note the gray exhaust stain colors on black A-26 Invaders in Korea. Now look at the silver A-26s from the same period. It is the same fuel, but now the exhaust stains are almost all black. The gray is present on the silver A-26s, but does not show much on the silver background.

An example of fuel content changing the stain is found on W.W.II German aircraft. The gray color in the exhaust stains is practically nonexistent. Germany's fuel had a different lead content than the Allies did, hence the change in their exhaust stain colors.

 

 

Sun Fading This is a tough one. There are no easy ways to create this. I have tried two different ways to create this effect. The first involves "dusting" the entire upper surface with an extremely thin mixture of a light color (I used beige) during the shading step outlined above. This had the advantage of working on the entire model, decals and all. The down side was that it sort of looked like dust on the model, not fading.

A second way I have tried to do this involves mixing multiple shades of the camouflage colors, at least two or three shades of each color in graduated darkness levels. I applied the lightest shades to the upper areas of the model, the medium shades to the sides, and the darkest shades to the bottom areas. I carefully blended the colors with wide feathering patterns as I worked my way down the model sides. This looked much more like actual fading. The down side was that it is much more labor intensive. It also did nothing to fade the colors in the decals.

 

 

Conclusion

 

As I said at the start of this writing, weathering is more of an art form than a routine task in modeling.

 

 

Mastering a few simple techniques can go a long way to improving how your weathering looks on your models. Once you master the techniques, you can start to work on the artistic side of the issue. Figure out when enough is enough and you will have it licked.


Models, Description and Images Copyright © 2000 by David Aungst
Page Created 29 October, 2000
Last Updated 18 May, 2001

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